Some of the problems with Planetary Annihilation exist at the design level. This is a game that never got whipped into shape the way a good publisher can whip a game into shape. And now they’ve built and self-published Planetary Annihilation thanks in part to an enormously successful crowdfunding campaign that got them out from under the boot of cruel publishers, where they demonstrate that maybe publishers weren’t always such a bad idea. There is only Uber Entertainment, a company capable of making polished and complete games like Monday Night Combat. What kind of publisher would stake its reputation on a mess like this that didn’t come out just in time for Black Friday or at the last day before a fiscal quarter ended? What kind of publisher would so unabashedly foist off onto unsuspecting gamers something so obviously not ready for release without some sort of scheduling motive? What kind of publisher could have so little regard for the game a developer worked so hard to make? Planetary Annihilation, an arguably incomplete and poorly made game, is a worst case scenario for crowdfunding. And then crowdfunding came along and game developers who loved videogames got to do what was best for the games, for the fans, for the industry as a whole, for me, for you. They might as well have been selling shoes or plumbing fixtures or alt rock albums they didn’t even listen to. The people in the meetings didn’t actually play games because they were too busy counting money, plus they were above such frivolity. They took breaks from counting their money to hold meetings in conference rooms where they showed charts that explained how much money they would make if a game came out on a certain date, usually just before a fiscal quarter ended or in time for the holiday shopping seasons. Thanks to TR reader tfp for tipping us off.Remember what it used to be like in the days of the big publishers who forced developers to release games before they were ready? They did this because they didn’t care about games, about fans, about the industry as a whole, about me, about you. Either way, the expansion is available now. If you already own the base game, Titans' price drops to $10. Uber Entertainment says that Titans is a standalone expansion, but from what I can tell from its Steam listing, the $40 price includes the base game along with the expansion. The planets don't look so darn flat in the trailer. The expansion's multi-player modes are the same as the original: one-on-one ladder, team co-op, and up-to-10-player free-for-all.Īll of the multi-player and single-player game modes will gain multi-level terrain in Titans, which rights one of the wrongs from the base game. Titans' single-player campaign builds on the original's procedurally-generated planets, and Uber promises that every play-through will be different. Sixteen new units are added to the standard armies, as well. Planetary Annihilation: Titans adds five "Titan-class super units" like the ones seen towering over the rest of the armies in the above video. Uber Entertainment's big RTS gets bigger with its first expansion, Planetary Annihilation: Titans, complete with giant freakin' robots. One thing it was missing was giant robots-until today. Planetary Annihilation goes for real-time strategy on a grand scale: interplanetary combat with huge armies and world-destroying super weapons are its MO.
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